Showing posts with label assassins creed brotherhood. Show all posts
Showing posts with label assassins creed brotherhood. Show all posts

13 January 2011

I HAVE GAME REVIEWS


In the last two nights, I have successfully retrieved the Apple of Eden and vanquished the darkness that threatened Albion. Oh yes. I've been busy.

Let's start with Assassin's Creed Brotherhood (ACB). You begin in Monterrigioni after kicking Rodrigo Borgia's butt. The city has been fortified with CANNONS. Oh yes. Cannons. After a few brief scenes learning to use the cannons, telling everybody what happened at the Vatican, and getting it on with Caterina Sforza, Monterrigioni is attacked and Ezio is badly wounded. He tries to get to Rome, but collapses along the way.

And then, Ezio wakes in Rome, and that's where the fun really starts.

STORY

ACB follows the same structure found in ACII, except the action takes place entirely in Roma. Where you rebuilt Monterrigioni in ACII, you're now rebuilding a Borgia-destroyed Rome. You repair aqueducts, renovate empty buildings for your factions, and even get to purchase some of the city's historical structures (the Pantheon and Arch of Titus just to name a couple). You also renovate shops (doctor, art, blacksmith, and tailors) and complete quests for these shops to gain extra items, like the Vatican treasure map or a really big poison vial holder thingy. Technical term. Anyway, there's a LOT to do, and that fact makes ACB feel like a bigger game than it actually is.

Besides rebuilding Rome and doing your usual treasure/flag/feather hunting (the latter two show up on maps now, which is SO MUCH EASIER), you also get to train assassin recruits and build your brotherhood. Honestly, I spent hours just sending my peeps out on missions. You can also call them into battle with you (I lost two good assassins that way *sniff*) to help when you're overwhelmed with guards. And trust me, they are indispensable assets.

Outside of the Animus (really, there's not much need to go outside the Animus), Desmond continues interactions with Lucy, Shawn, and Becca inside the Crypt of the now-craptastic Monteriggioni villa. And Desmond has email. Sometimes the emails are pretty insignificant, but there are a few that give you insight to your companions and into some interesting relationships outside the villa walls that are meant to cast doubt on a couple of characters.

Seeing the stark contrast between "modern-day" Monterrigioni and Ezio's Monterrigioni is pretty striking (read: depressing) and it kinda makes you wonder about what we're doing to these amazing historical places by trying to modernize them. But that is neither here nor there. Desmond can get out into the town for 10 minute intervals (I never stayed out long enough to find out what happens when you're in town too long). He can also find some artifacts from the Auditore clan. They're pretty pointless except to get your achievement/trophy.

Back in the Animus, we get a more mature, stronger Ezio. But he's still pretty rash and somewhat unpredictable--a total opposite of ACI's Altair. We also get to play his memories of Cristina Vespucci (who had one scene in ACII), and through them we learn a LOT more about Ezio from times in between missions. They're definitely worth working through. Ezio becomes far more rounded in this one.

GAMEPLAY

If you've played ACII, then you're not going to experience much difference in feel. Ezio's controls are still a touch too sensitive at times (going up walls or jumping off rooftops when you didn't want to AT ALL), but Ubisoft has made some impressive additions to the overall play. Left bumper (on XBOX) calls your assassins. The buttons still do all their same things, but you get a better sense of control. Fighting is more fluid, and being able to kick guards to break their defense helps tremendously. And at the end of a successful combo, Ezio will sometimes use the wrist gun from Leonardo to finish the guards off. To activate that, press and hold X.

Ubisoft also added synchronization challenges for each memory AND the ability to replay a memory to gain 100% synchronization. Also (I'm not sure if this is new, but it's AWESOME) when you successfully kill a guard, you can highlight the next nearest guard and instantly kill them by pressing X. Uber helpful when you're surrounded by 6 or 7 guards.

They've also provided a crossbow. Much more powerful than knives and waaaay quieter than your gun, the crossbow allows you to take down rooftop guards before they even know you're there AND without alerting other guards. This will become your best friend after purchase. I didn't use my gun or my knives after that.

Because Roma is so FREAKING HUGE, you gain the ability to call a horse no matter where you are after you renovate the first stable. This is a FABULOUS addition to the game because Rome has a fairly large amount of countryside that you'll have to traverse for different missions. Or you'll have to chase a target who is on horseback. Or you'll need to get away from guards. Or...yeah. There's plenty of use for a good horse in Rome. Get the light-colored ones. They're fastest. The captains' horses are slowest.

SOUND

None of the Assassins Creed games have a fabulous soundtrack by any means. They've all been pretty minimalist, a few violins here and there, perhaps some choral work in major fights. What strikes me in ACB is when you're chasing someone or under a time limit, the music gets CREEPY. And it doesn't help. I think it gave me nightmares...

The voiceover work is great, though. They've retained the original cast from ACII (including Kristen Bell as Lucy and voiceover artist extraordinairre Fred Tatasciore) and added a few new voices that create a fabulous atmosphere. I was pleased that the sound quality was just as high in ACB as it was in the previous games, and probably even better.

OVERALL

Overall, ACB has SERIOUS replay value. I'm not kidding. Of course, I played ACI like 5 times in a row because I loved the story. I often wish that Ubisoft would find a way to combine the depth of Altair's story with the awesome of Ezio's world. Because while the mechanics in 15-16th century Rome are awesome (dual hidden blades, a gun, etc.), Altair's story of betrayal and redemption (not just revenge) stuck with me for years and is still one of my favorite storylines from any game, right below Shadow of the Colossus and Final Fantasy X. However, the general fun of playing rakish Ezio Auditore and the advances in combat make ACII and ACB must-haves.

Friday, I'll get into Fable3. I know you're all super excited.

23 December 2010

101! Like the Dalmatians!


In lieu of a helpful post, although I'm cooking one up with writing tips and whatnot, I wanted to comment on a few entertainments I've encountered the last week or so.

Monday, Boyfriend and I watched Black Swan. I've been raving about it on Twitter, and even though I've seen all of Darren Aronofsky's movies, I have to say that this one still managed to surprise me. Aronofsky's portfolio is so deliciously diverse that it's amazing to think he can direct something as beautifully tragic as The Fountain, as sentimental as The Wrestler, and yet manage to direct the traumatizing Pi and Requiem for a Dream. One of the most amazing aspects of Aronofsky's work is that he leaves his audience both mystified and emotionally exhausted. I can only imagine that the actors feel the same way. Portman as Nina Sayers is incredible. Easily the best performance of her career. Watching Nina's descent into madness is...just...wow. Honestly. Portman approaches her role with such ferocity and meekness that it made me wonder a little if she's really a little insane ;) Also, watching her dance the Black Swan gave me chills. I'm not a big ballet fan by any means, but I have a new appreciation for Swan Lake. Also, I got loads of inspiration, like I usually do from Aronofsky's movies. So that was an added bonus.

In video game news, Boyfriend got me Fable 3 AND Assassin's Creed: Brotherhood. *Insert giddy fangirl squee here.* I played a little bit of both, and OHMIGAWD I'M IN LOVE. I really like how Fable 3's upgrade system has been revamped into the Road to Rule. Not having to worry about orbs and power-ups and whatnot is a relief. Also, I like that the Hero(ine) is more involved and actually TALKS. I can already tell that this is going to be a phenomenal game.

As far as ACB goes, I can only say one thing: ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOME!!!!!!!!!!!!!!!!!!!!!!!!!! After climbing around in Florence, Venice, Forli, and all the other fun places in AC2, I was soooooooooooo disappointed that all you did in Rome was storm the Vatican. I wanted to climb around on the Colosseum and have fun! And now I can!!!!!!!!! Also, I get minions. You guys know how much I want minions. Seriously.

The game picks up exactly where AC2 ends, with Ezio (who I'm starting to like a LOT more, though he's still no Altair by any means) talking to Minerva. After escaping the Vatican with Mario, you head back to Monteriggioni and let everyone know how you totally DIDN'T kill Rodrigo Borgia, which does come back to bite you in the behind. But you have cannons. And horses. And Caterina Sforza to welcome you home ;)

And, did I mention you get to go to ROME?

Also, you get some really cool sequences with Desmond in the 21st century. I'm starting to like him more, too. He's coming into his own as a real character instead of the poor sod whose memories Abstergo is messing with. I like the interplay between him and Lucy. Makes me wonder if she'll make it to the end, or if the Templars will have her "dealt with." I guess we'll have to stay tuned.

When I get farther into the games, I'll offer up actual reviews (Call of Duty: Black Ops will also be included; so far it's AWESOME FUN). And this, well, this probably won't be my last blog of 2011. But this will be the last one before Christmas.

So, Merry Christmas! Hope everyone has, or had, a wonderful holiday with family and friends!